March 10, 2009 • 10:25 am
I just completed a piece over on threeminds about the rise of the creative technologists. Check it out!
This was what had been seething below the surface, this was what had been bothering me about engineering. In light of this, I began to envision how to create a creative technology team. A team that can seamlessly integrate with creative concept teams, design teams, quality teams, clients, and customers. We will need some new skills, a re-prioritization of current skills, and an refactoring of how we work together. The first step down this path for us is a simple rebranding. 
Today, developers at Organic are no longer Engineering. We are Technology. We are masters of our Craft. We are strong. We are conceptual, we are creative, we are the total experience engine that powers the modern agency. We are Technology.
Filed under: advertizing, big thoughts , Code refactoring, Craft, Creative Technology, Technologist, technology
February 5, 2009 • 9:49 am
I am stuck in the “can’t post yet” loop of a new year. i know it’s been a few months since my last post, and a lot has happened ( macropocalypse, move to Scarsdale, bought a house in Scarsdale) and I feel like I need to do one of those cathartic end of year wrap up posts. But just I had to post this link. I think this HBR artricle is one of the most poignant pleas for a restart of our values and economy I have seen.Here’s some high points:
20th century capitalism is eating itself.
Reigniting growth requires rethinking growth.
20th century growth was dumb.
So what to do about it? The article suggested refactoring our existence on these four principles:
1. Outcomes, not income.
2. Connections, not transactions.
3. People, not product.
4. Creativity, not productivity.
It lines up with my own ideas about creativity and design, but couches it in something much more far reaching. Big props to @audreycarr and @davidfeldt for passing this along. Now what can I do to help?
Filed under: big thoughts , 20th century, economy, growth, Harvard Business Review, People and Society, rebuild, smart growth
So as some of you may know, I have been on a tear through book-space exploring the design mind, creative side, and experience design. I have read a series of great books (started by one my sister bought for me for Christmas). Now I come to find one of those books is now available online for free! John Kolko’s Thoughts on Interaction Design, which is a protracted, sometimes elitist missive on why experience design matters and why you should give designers free reign. It is thought provoking, but in my mind a little extreme for today’s business climate. But don’t listen to me, read it yourself!
The other books in order of excitement are:
Once I had read the first book, I knew that moving to NYC to take my new creative/design focused job was the right thing to do. A Huge thanks to my sister Jan who picked this off my Amazon Wish List and started the revolution!
Tags: books, left brain, right brain, design, experience, change, interaction design
Filed under: big thoughts
So over the last few weeks a kernel of an idea has been forming in my wee pea-sized brain:
- When we began interacting with computers, we used numbers … abstract numbers turned into characters, punched into cards or tape. This was a very low bandwidth and low empathy connection with a computer. Our interactions were abstract, structured, and concrete.
- As computers matured, we began to interact with them through text (commands, special keys, saving text and information to disks). This communication was higher bandwidth but limited in emotion. Literate (or computer literate) people became (sometimes) emotionally connected to their machines (programmers). People used their critical reasoning skills to interact with the machine.
- Once we broke “beyond the character” into the display of graphics and simple sounds our connection to the machine became stronger. We were able to create art and music on our machines. This was the beginning of the current state of the art in empathy with the machine. People can interact using sight and sound, two much stronger senses than abstract reasoning or writing.
- Technology has matured and now almost every PC has close to photorealistic graphics rendering hardware and immersive audio capabilities. Our emotional connection to the machine has reached a whole new level. Halo 3, Gears of War, iTunes, flash, silverlight, papervision 3d … We can now interact with a fully immersive 3d visual and aural environment. Interaction design is bringing together video, motion, audio, into a strong emotional connection with almost any kind of application.
- Now play this scenario forward … what is next? With the advent of cheap multi-touch displays (John Chen’s wii-mote hack, iphone, surface) we have now begun to introduce the idea of a tactile interface. With the eventual breaking of the rectilinear box (OLEDs) we have removed the need for a computer interface to be flat. Will this extend our emotional connection to the machine to our sense of touch? I don’t know about you, but for me touch is a much more “intimate” sense than vision or hearing. What will this mean for interaction design? What will this mean for application designers? What will this mean for technology?
Filed under: big thoughts , design, experience, experience design, interaction, interaction design, interface, iphone, multi-touch, multitouch, OLED, surface, tactile, technology